Campaign Franklin is a historically accurate recreation of John Bell Hood's invasion to liberate Tennessee from the yoke of Union occupation. Or perhaps, Hood's desperate gamble to save the Confederacy. Following the fall of Atlanta in the September of 1864, Confederate General J.B. Hood sought a miracle. He knew that his Army of Tennessee was no match for a pitched battle against the unified Federal army now facing him. He sought to evade destruction by doing the unexpected. He turned North and headed his army towards Tennessee. His plan was simple: Divide and conquer! By moving North, he could threaten Union lines of communication. He envisioned a liberated Tennessee that would rally to his army, swell his ranks with new recruits and eventually cross the Ohio River and invade the North. But before this plan could succeed, Nashville must fall and bloody Franklin lies just before that golden prize.
Many Historical and "what if" Scenarios are available:
· Battle of Spring Hill
· Battle of Franklin
· Battle of Nashville
· Battle at Traveler's Rest
· Battle of Overall's Creek
· Battle of Columbia
Campaign Franklin allows you to not only play numerous individual scenarios, but allows you to play the game as a CAMPAIGN! From the "what if" Battle of Columbia, to the decisive Battle of Nashville. Your troops will have the chance to succeed where Hood failed. If you manage your army well and make correct decisions that are offered to you as you progress, you may indeed succeed and liberate Tennessee. The campaign game features branching scenario choices, troop loses that carry over to the next battle, and many hours of exciting challenges.
Create your own Battles:
A powerful scenario and campaign editor is included that provides you with infinite possibilities. Search your imagination and create "what if" battles that will impress even the most difficult of critics. You can do any of the following:
· Add/Remove units
· Add/Remove many different kinds of defense works
· Add/Remove bridges
· Add/Remove objectives
· Add/Remove trenches, breastworks, supply sources
· Create new or change the way the A/I moves
· Change unit strengths, facings, fatigue, formations
· Create your own Campaign(s) from scratch
· And much, much more
· 62 individual scenarios
· Beautifully created 3D maps and units
· 4 zoom levels, including 2D overhead
· A jump map for easy viewing of the entire battlefield
· Historically crafted Order of Battles, with hundreds of regimental units
· Promote leaders that are killed, wounded, or captured
· A campaign game that leads you to a "lead" filled conclusion
· Great music to calm the savage warrior
· Various types of fortifications
· All different types of weapons (sorry, no nukes!)
· Line of sight that limits visibility
· Fog Of War
· Winter Terrain
· Play either side with different levels of involvement (full or partial control)
· Numerous optional rule settings (i.e. Weak ZOC, Auto Defensive Fire, Rout Limiting, etc...)
· An advantage slide bar that strengthens the chances of one side or the other.
· And numerous others
Game engine enhancements:
· Added FOW for Bridge Strength.
· Increased Cavalry Charge Melee bonus to 25% from 10%.
· Added ability to add Trenches to a scenario.
· Added option for Alternate Label Style.
· Added Ask Before Advancing option.
· Reinstated Column Movement where no unit is selected.
· Added ability to check for duplicate leaders in Scenario Menu.
· On-map combat results.
- play by email (PBEM)
- online single or multi-play
- single play against AI
- loss carryover between battles
- fatigue carryover between battles
- leader promotion/replacement
- straggler return between battles
- limited reconstitution of destroyed regiments
Reviews of the game
The Wargamer - http://www.wargamer.com/reviews/campaign_franklin/default.asp
The splash screen will clear shortly and you'll be taken to the review.
Where to go to order the game
HPS - http://www.hpssims.com
HPS is the publisher of Campaign Corinth, Ozark & Franklin.
A Short History of Hood's Tennessee Campaign, 1864
By late summer and early Fall of 1864, the war was indeed looking bleak for the Confederates and the dream of forming their own country. Atlanta had fallen, Lee was on the run, and General John Bell Hood, commander of the Confederate Army of Tennessee, facing insurmountable odds. His enemy was all around and almost without care in terms of supply needs. Hood needed to make some tough choices. He finally decided that a quick turn around through the center of Tennessee might catch the Union unprepared and ripe for a southern victory. If Hood could gain a few quick victories and even enlarge his army by recruiting on the march, he may yet trick fate and force the Union to some sort of negotiated peace. The plan was simple, travel fast and liberate Nashville, and then drive into the heartland of the North. If given the same treatment as Sherman was giving the South, then peace would surely be forced upon President Lincoln.
Conflict near Columbia, during Hood's 1864 Tennessee invasion, constituted a Confederate diversion as part of a maneuver designed to cross the Duck River upstream and interdict the Union army's line of communications with Nashville. As Gen. John Bell Hood's army advanced northeastward from Florence, Alabama, Maj. Gen. John M. Schofield's force quickly withdrew from Pulaski to Columbia, arriving on November 24, just ahead of Forrest's Rebel cavalry. The Federals built two lines of earthworks south of the town while skirmishing with enemy cavalry on November 24 and 25. Hood advanced his infantry on the following day but did not assault. He made demonstrations along the front while marching two corps of his army to Davis Ford, some five miles eastward on the Duck River. Schofield correctly interpreted Hood's moves, but foul weather prevented him from crossing to the north bank before November 28, leaving Columbia to the Confederates. The next day, both armies marched north for Spring Hill. Schofield had slowed Hood's movement but had not stopped him.
Spring Hill was the prelude to the Battle of Franklin. On the night of November 28, 1864, Gen. John Bell Hood's Army of Tennessee marched toward Spring Hill to get astride Maj. Gen. John M. Schofield's Union army's life line. Cavalry skirmishing between Brig. Gen. James H. Wilson's Union cavalry and Maj. Gen. Nathan Bedford Forrest's Confederate troopers continued throughout the day as the Confederates advanced. On November 29, Hood's infantry crossed Duck River and converged on Spring Hill. In the meantime, Maj. Gen. Schofield reinforced the troops holding the crossroads at Spring Hill. In late afternoon, the Federals repulsed a piecemeal Confederate infantry attack. During the night, the rest of Schofield's command passed from Columbia through Spring Hill to Franklin. This was, perhaps, Hood's best chance to isolate and defeat the Union army. The engagement has been described as "one of the most controversial non-fighting events of the entire war."
Having lost a good opportunity at Spring Hill to hurt significantly the Union Army, Gen. John B. Hood marched in rapid pursuit of Maj. Gen. John M. Schofield's retreating Union army. Schofield's advance reached Franklin about sunrise on November 30 and quickly formed a defensive line in works thrown up by the Yankees in the spring of 1863, on the southern edge of town. Schofield wished to remain in Franklin to repair the bridges and get his supply trains over them. Skirmishing at Thompson's Station and elsewhere delayed Hood's march, but, around 4:00 pm, he marshaled a frontal attack against the Union perimeter. Two Federal brigades holding a forward position gave way and retreated to the inner works, but their comrades ultimately held in a battle that caused frightening casualties. When the battle ceased, after dark, six Confederate generals were dead or had mortal wounds. Despite this terrible loss, Hood's army, late, depleted and worn, crawled on toward Nashville.
In a last desperate attempt to force Maj. Gen. William T. Sherman's army out of Georgia, Gen. John Bell Hood led the Army of Tennessee north toward Nashville in November 1864. Although he suffered terrible losses at Franklin on November 30, he continued toward Nashville. By the next day, the various elements of Maj. Gen. George H. Thomas's army had reached Nashville. Hood reached the outskirts of Nashville on December 2, occupied positions on a line of hills parallel to those of the Union and began erecting fieldworks. Union Army Engineer, Brig. Gen. James St. Clair Morton, had overseen the construction of sophisticated fortifications at Nashville in 1862-63, strengthened by others, which would soon see use.
From the 1st through the 14th, Thomas made preparations for the Battle of Nashville in which he intended to destroy Hood's army. On the night of December 14, Thomas informed Maj. Gen. Henry W. Halleck, acting as Maj. Gen. Ulysses S. Grant's chief of staff, that he would attack the next day. Thomas planned to strike both of Hood's flanks. Before daylight on the 15th, the first of the Union troops, led by Maj. Gen. James Steedman, set out to hit the Confederate right. The attack was made and the Union forces held down one Rebel corps there for the rest of the day. Attack on the Confederate left did not begin until after noon when a charge commenced on Montgomery Hill. With this classic charge's success, attacks on other parts of the Confederate left commenced, all eventually successful. By this time it was dark and fighting stopped for the day.
Although battered and with a much smaller battle line, Gen. Hood was still confident. He established a main line of resistance along the base of a ridge about two miles south of the former location, throwing up new works and fortifying Shy's and Overton's hills on their flanks. The IV Army Corps marched out to within 250 yards, in some places, of the Confederate's new line and began constructing fieldworks. During the rest of the morning, other Union troops moved out toward the new Confederate line and took up positions opposite it. The Union attack began against Hood's strong right flank on Overton's Hill. The same brigade that had taken Montgomery Hill the day before received the nod for the charge up Overton's Hill. This charge, although gallantly conducted, failed, but other troops (Maj. Gen. A.J. Smith's "Israelites" ) successfully assaulted Shy's Hill in their fronts. Seeing the success along the line, other Union troops charged up Overton's Hill and took it. Hood's army fled. Thomas had left one escape route open but the Union army set off in pursuit. For ten days, the pursuit continued until the beaten and battered Army of Tennessee recrossed the Tennessee River. Hood's army was stalled at Columbia, beaten at Franklin, and routed at Nashville. Hood retreated to Tupelo and resigned his command.
CWSAC: Battle Summaries
This page updated on 02/15/04.